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Post by ADMIN TANEAL on Aug 19, 2016 12:52:30 GMT -6
SPECIAL ABILITIES!read carefully! | If you are interested in giving your character a special ability, please consult the list below. If the position is full, then you may not apply for that ability any more. If you have any questions, please feel free to pm one of the staff members immediately. Credits: J.K. Rowling & Warner Bros. and The Harry Potter Lexicon.
ANIMAGI An animagus can take the form of a single animal. This animal always has distinguishing marks that are representative of the witch or wizard. Training to become an animagus takes time and practice. It is a highly advanced form of Transfiguration that requires registration with the ministry of magic.
Special requirements: Your character must be above the age of twenty and has graduated with honors in Transfiguration. Character must be registered with the Ministry. Hogwarts students may be animagus, but shall be deemed animagus in training until their graduation. Available: 4/4
LEGILIMENCY It is the ability to extract “emotions and memories” from someone. A legilimens cannot extract emotions/memories in the sense that they remove said memories – they can simply read and interpret them. It is easier to use legilimency on someone who is relaxed or weakened in some way. Eye contact is almost always required. Very few legilimens can enter someone’s mind without eye contact; however, they must be near the person they are using their talent on. Legilimency brings memories to the surface of someone’s mind; however, because the mind is a complex place, these memories are not always relevant. The memory that a legilimens is looking for needs to be brought to the front of someone’s mind before it can be read.
•A legilimens can plant false memories into someone’s head, but they cannot erase true memories. •Legilimency must be taught. It is not inherited. •Legilimency is not taught at Hogwarts.
Special requirements: Your character must be above the age of seventeen and must have learned this ability outside of Hogwarts (passed down through a family member, etc.). Available: 6/6
METAMORPHMAGI Metamorphmagi are born not made. They have the ability to change their appearance by willing the change to happen. You can not suddenly become a metamorphmagus. Unless both parents are Metamorphmagi, the child's inheritance of this ability is 50% or less.
Special requirements: Your character must have inherited this ability, either from parents or grandparents. Available: 4/4
OCCLUMENCY Occlumency is a branch of magic used to block the mental intrusion of a legilimens and other branches of magic meant to penetrate the mind. It is the only way to block the attack of a legilimens without avoiding physical nearness and eye contact. An occlumens must be able to fully clear their mind giving the legilimens nothing to latch onto. Only masters of occlumency can create false emotions and memories that are concrete enough to fool a legilimens.
•Occlumency is not taught at Hogwarts.
Special requirements: Your character must be over the age of seventeen and must have learned this ability outside of Hogwarts. Available: 6/6
SEER True Seers are very rare. They have the ability to "see" the future and to make vague and cryptic prophecies about the future.
Special requirements: This ability is quite rare. There are only two available in Hogwarts and three in the wizarding community. A seer's ability must have been passed down through family and by no other means. Available: 5/5
VAMPIRE Vampires are considered “non-wizard part-humans” by the Ministry of Magic. They are highly regulated, taxed, and monitored by the ministry under new Anti-Vampire laws. The largest Vampire covens are located in Romania and Transylvania, because those countries are the two most tolerant of their kind.
•Pure silver can harm a vampire, the reaction of silver is much like a burn. •Garlic and holy objects do nothing to a vampire •Centaurs and vampires have had a rocky past. Centaurs believe that vampires are abominations and are not a part of nature. •A vampire's skin is usually cold to the touch, unless recently fed. The skin of a recently fed vampire can stay warm for up to six hours. •Sunlight can severely hurt a vampire depending on age and time of day (The older a vampire, the more sunlight they can withstand and the earlier the day, the worse the sun hurts). There are charmed rings or necklaces available for vampires who know who to contact. These charmed objects allow vampires to walk through sunlight. These devices are extremely rare and are not given out to anyone. •Abilities: Quick healing after spells and physical harm, mind reading, inhuman strength and speed. •A vampire can only be killed by driving a wooden stake through its heart, or decapitation. •Vampires are able to eat human food, although they receive no nutritional value. It is simply a front for their consumption of blood. •Children of Vampires do not become vampires; they must be bitten •When a human is bitten, the Vampire’s venom enters their bloodstream and the transformation begins immediately. This process would be agonizing and takes about five to ten minutes.
THEY DO NOT •Fly •Have special powers •Control minds •Sparkle
Special requirements: Unless indicated on the Canon list, no other students may be vampires. If your vampire requires or is wanting a special charmed device to allow them to walk in sunlight (unless you are a canon vampire), please private message the administration team. There will be extra information that you will need to include in your application. Available: 14/15
VEELA Full Veela throw handfuls of fire when angry. Their faces change to a birdlike appearance, and they sprout scaly wings. These changes disappear when the veela calms down. Veela have a natural affinity for nature and draw men to them easily.
•Veela in “human” form are very beautiful. •Part Veela do not change when they are angry.
Special requirements: This ability is hereditary, not made. Any veela less than half are not considered on the ability list. Available: 10/10
WEREWOLF Werewolves are created by being bitten by another werewolf (they must be fully transformed for the full changes to occur). Once a person is bitten they will change into a wolf at the full moon. If a werewolf does not take the wolfsbane potion they lose all human awareness taking on the characteristics of wolf. Wolfsbane potion can be used to keep the human part of the person intact during the full moon. Someone who takes the wolfsbane potion on a regular basis can delay their transformation until they are exposed to moonlight (though this varies from werewolf to werewolf). Werewolves can be easily distinguished from regular wolves by several small distinguishing characteristics, such as the pupils of the eyes, the snout shape, and the tufted tail.
•Werewolves are heavily regulated by the Minsitry of Magic. •Children of werewolves do not transform into werewolves. They may or may not show some werewolf habits (Stiffness around the full moon, aggressive behavior, increased irritability, fatigue) •There is no cure for lycanthropy •Werewolves are not affected by silver, contrary to what muggles believe
Special requirements: Unless listed in the Canon list, no other students may be werewolves (unless bitten - stated in their history, at least two detailed paragraphs). Available: 10/10
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