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Post by ADMIN TANEAL on Aug 19, 2016 14:59:37 GMT -6
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FIRST MIDDLE LAST ## SPECIES[break] PLAYED BY FIRST LAST
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NICKNAME
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BIRTHDATE
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YEAR
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OCCUPATION/HOUSE
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SEXUALITY
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LOCATION
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Freestyle application goes here.[break][break]
Please ensure that if you are applying for a special ability or a rare/extremely rare wand core, to post in the character development section in Character Extras within seven days of your application being accepted.
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THIS CHARACTER PLAYED BY [a href="http://primary account link here"]ALIAS[/a]
[/div][div][attr="class","trinCredits"]TABLE BY [a href="http://adoxographyv2.boards.net/user/1"]TRINITY[/a] @ ADOXOGRAPHY[/div][/div]
[newclass=".GGtabletemp1"]width:480px;margin:0px auto;position:relative;[/newclass] [newclass=".GGtabletemp1 table td"]padding:0px;vertical-align:top;[/newclass] [newclass=".GGtitletemp1"]text-align:center;background-color:#58644c;line-height:10px;font-size:15px;padding:25px;letter-spacing:4px;text-transform:uppercase;font-family:arial narrow;color:#ffffff;font-size:11px;[/newclass] [newclass=".GGcontainer1temp1"]background-image:url('http://storage.proboards.com/5459480/i/FycX2NUFfnIRfLD5CLmv.jpg');height:520px;padding:20px;text-align:center;[/newclass] [newclass=".GGboxtemp1"]padding:8px;background-color:#221e1f;color:#fff;font-family:georgia;font-style:italic;text-transform:uppercase;font-size:12px;[/newclass] [newclass=".GGcontainer2temp1"]width:300px;padding:20px;background-color:#FFF;[/newclass] [newclass=".GGcontainer2temp1 img"]width:300px;height:200px;[/newclass] [newclass=".GGcontenttemp1"]height:300px;overflow:auto;font-family:georgia;font-size:10px;text-align:justify;text-transform:lowercase;padding:0px 8px;[/newclass] [newclass=".trinCredits"]font-family:arial narrow;font-size:10px;font-style:italic;letter-spacing:1px;text-align:center;[/newclass]
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Post by ADMIN TANEAL on Aug 19, 2016 14:59:18 GMT -6
[nospaces] [attr="class","GGtabletemp1"] [attr="class","GGtitletemp1"]
FIRST MIDDLE LAST ##(age) SPECIES[break] PLAYED BY FIRST LAST
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NICKNAME
[break] [attr="class","GGboxtemp1"]
BIRTHDATE
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YEAR
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OCCUPATION/HOUSE
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SEXUALITY
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LOCATION
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Freestyle application goes here.[break][break]
Please ensure that if you are applying for a special ability or a rare/extremely rare wand core, to post in the character development section in Character Extras within seven days of your application being accepted.
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[attr="class","GGtitletemp1"] THIS CHARACTER PLAYED BY ALIAS[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY [newclass=".GGtabletemp1"]width:480px;margin:0px auto;position:relative;[/newclass] [newclass=".GGtabletemp1 table td"]padding:0px;vertical-align:top;[/newclass] [newclass=".GGtitletemp1"]text-align:center;background-color:#58644c;line-height:10px;font-size:15px;padding:25px;letter-spacing:4px;text-transform:uppercase;font-family:arial narrow;color:#ffffff;font-size:11px;[/newclass] [newclass=".GGcontainer1temp1"]background-image:url('http://storage.proboards.com/5459480/i/FycX2NUFfnIRfLD5CLmv.jpg');height:520px;padding:20px;text-align:center;[/newclass] [newclass=".GGboxtemp1"]padding:8px;background-color:#221e1f;color:#fff;font-family:georgia;font-style:italic;text-transform:uppercase;font-size:12px;[/newclass] [newclass=".GGcontainer2temp1"]width:300px;padding:20px;background-color:#FFF;[/newclass] [newclass=".GGcontainer2temp1 img"]width:300px;height:200px;[/newclass] [newclass=".GGcontenttemp1"]height:300px;overflow:auto;font-family:georgia;font-size:10px;text-align:justify;text-transform:lowercase;padding:0px 8px;[/newclass] [newclass=".trinCredits"]font-family:arial narrow;font-size:10px;font-style:italic;letter-spacing:1px;text-align:center;[/newclass] *Please note that the link you must provide for your primary account is to ensure that all mass private messages and any announcements are to be sent to that account only. We understand how tiresome it is to receive messages on all accounts. **Also note that your application must be posted as LAST, FIRST in order for your application to be accepted for review.
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Post by ADMIN TANEAL on Aug 19, 2016 13:05:13 GMT -6
S.A. FORM!special abilities application form! | Before being able to thread your character as having a certain ability, you must follow these few simple rules and proceed by posting the application.
001. You must keep your character and ability active in order to keep it. You must thread your ability twice a month in order to keep it. 002. You may only request one ability per character. The exception is if you want your character to have both legilimency and occlumency; the requirements for this are that your character be seventeen or older. 003. We require at least one detailed paragraph in your character's history (in character development) describing how he/she came of this ability and how it has affected their lives since.
[b]Character's full name:[/b] @username [b]Character's age:[/b] in letters [b]House/Occupation:[/b] state here [b]Ability applying for:[/b] [b]Roleplay sample:[/b] must be 200+ words, using the ability chosen.
NOTE: Please note that the administration has the right to refuse any application deemed insignificant or otherwise. If the roleplay sample or paragraph in the history is insufficient with information, we will refuse.
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Post by ADMIN TANEAL on Aug 19, 2016 12:55:51 GMT -6
WAND FLEXIBILITY!read carefully! | "Many wandmakers simply match the wand length to the size of the witch or wizard who will use it, but this is a crude measure, and fails to take into account many other, important considerations. In my experience, longer wands might suit taller wizards, but they tend to be drawn to bigger personalities, and those of a more spacious and dramatic style of magic. Neater wands favour more elegant and refined spell-casting. However, no single aspect of wand composition should be considered in isolation of all the others, and the type of wood, the core and the flexibility may either counterbalance or enhance the attributes of the wand’s length.
Most wands will be in the range of between nine and fourteen inches. While I have sold extremely short wands (eight inches and under) and very long wands (over fifteen inches), these are exceptionally rare. In the latter case, a physical peculiarity demanded the excessive wand length. However, abnormally short wands usually select those in whose character something is lacking, rather than because they are physically undersized (many small witches and wizards are chosen by longer wands).
Wand flexibility or rigidity denotes the degree of adaptability and willingness to change possessed by the wand-and-owner pair - although, again, this factor ought not to be considered separately from the wand wood, core and length, nor of the owner’s life experience and style of magic, all of which will combine to make the wand in question unique." -- Mr. Garrick Ollivander, wandmaker
* WANDS MUST RANGE FROM 9-14" ANY SHORTER AND/OR LONGER, MUST RECEIVE PERMISSION FROM AN ADMIN
Surprisingly swishy- A wand with this flexibility will either surprise its owner by being surprisingly loyal or surprisingly unloyal and is most often known for doing the unexpected. It is usually great for charm work. Owners that are matched with wands of this flexibility are usually the type of people who have a hard time coming out of their shell or opening up, but once they do, others will find themselves drawn to their charming, fun-loving personalities. The owner usually adapts well to unexpected changes but may find it difficult to make hard decisions.
Swishy- A wand with this flexibility may not be too loyal to its owner and may switch loyalties at a moment's notice. It is particularly good at charms. Owners that are matched with wands of this flexibility may be very sociable and fun-loving with a penchant for some mischief-making. They are usually very clever and prefer not to tie themselves down to any particular way of thinking until they've gathered all that they need to know.
Slightly springy- A wand with this flexibility may not appear to be very loyal at all because they will initially take to new owners quite well, but the fact of the matter is that they will always have a special tie to their original owner. As time goes on, this wand will become increasingly more troublesome for any owner that isn't its original owner until finally it stops working altogether. This wand is good for crafting spells. Owners matched with this wand may be very cheerful and optimistic, but most of all, they have very big (and possibly overactive) imaginations. Their thought patterns tend to be outside of the box.
Fairly bendy- A wand with this flexibility tends to be very loyal to its original owner; if it finds itself in a new owner's hands, it will make itself difficult to work with, but with time, it will eventually warm up to a new owner. This wand is not exceptional at any particular branch of magic but is well-rounded enough that it will do well or average in every area. Owners of a fairly bendy wand are well-liked but pride themselves on trying to stand out from the crowd. Unfortunately, some of them may be quite susceptible to peer pressure, usually brought on by being in a group considered "different" from others.
Very flexible- A wand with this flexibility is happy in anyone's hands, but this disadvantage is somewhat off-set by the fact that this wand does exceptionally well in just about every area of magic. Owners of this wand flexibility come with a very wide variety of personalities, but they do share a very high level of adaptability to just about any situation and an easy-going nature.
Quite flexible- A wand with this flexibility will pose little to no difficulty to whoever possesses it with the exception of owners it considers restrictive and/or boring. It is particularly good for transfiguration, spell crafting, healing magic, and curses. The owner of this wand is usually very likable as a result of being diplomatic and able to see all sides of a situation. They may be very indecisive, but they do have a few principles on which they believe very strongly in.
Supple- A wand with this flexibility needs a little time before it will warm up to its owner, but once it does, it will become very loyal. Once it has become loyal to an owner, it will have difficulty performing for a new owner unless that owner has a particularly dominating or forceful personality. It is particularly good for healing magic and any magic needed for potions or domestic activities like cooking. Supple wand owners are usually gentle, warm, humble, and kind-hearted. They may need to be careful about not burning themselves out in an attempt to please everyone.
Reasonably supple- A wand with this flexibility will take even more time than a supple wand before warming up to its owner, but it also will become very loyal once it does. Unlike supple wands, however, it will have difficulty performing for any new owner unless they prove their worthiness. Reasonably supple wands are usually well-rounded and perform average or well in just about every area of magic except for curses and jinxes. Owners of wands with this flexibility are patient and kind, but they have limits to this patience and kindness. They are not as likely to burn themselves out in an attempt to please everyone, but it is still possible.
Pliant- A wand with this flexibility will warm up easily to just about anyone; although, its full potential will not be unlocked until its owner has reached his or her full potential as well. This wand's talents will depend solely upon the owner's own talents, and its weaknesses will depend solely upon its owner's weaknesses. Pliant wand owners are eager, enthusiastic, and tend to be very easily impressed and/or naive. They often have a zest for life that is rare and unrivaled in most populations.
Slightly yielding- A wand with this flexibility will initially resist new owners, but if the owner is persistent, it will warm up eventually. It is particularly good for spells involving potion-making, animal-taming, and defensive magic, although, it may have a little bit of difficulty with nonverbal magic. Wand owners with slightly yielding wands are often very kind and compassionate, but they may have some reluctance in trusting others since they possess a strong sense of skepticism. It usually takes a lot of strong arguing before the owner of this wand will believe claims that don't make any sense to them.
Brittle- A wand with this flexibility tends to attach itself quickest to owners who have insecurities, and its level of loyalty is often dependent on how loyal the owner is to it. Should it become very loyal to its original owner, new owners often won't get the chance to earn the wand's loyalty before it breaks. Brittle wands are best suited to subtle and delicate magic, such as transfiguration and non-verbal spell-casting. Because they break easy, their owners should be careful to avoid magic that is unnecessarily flashy or explosive, especially if the wand also has a dragon heartstring core. Owners with this wand flexibility are usually contemplative, clever, and somewhat cynical; they tend to be an "underdog" type of person and perhaps even a little bit unlucky, which could lead them to becoming resentful of their more successful peers. If a brittle wand owner perseveres and manages to get over their insecurities, however, he or she will often become a "great success story" that never ceases to amaze and inspire others.
Hard- A wand of this flexibility is very difficult to work with and its loyalty is not won easily. Hard wands are great for complex and advanced levels of magic, so beginning wizards and witches may find extra difficulty with this wand when it doesn't perform well for simple magic. As such, this type of wand is best suited for wizards and witches who are gifted, stubborn, and never give up. Owners of this wand also have a tendency to view things in absolutes; black or white. Some people may find them intimidating or difficult to approach.
Solid- A wand of this flexibility will become extremely loyal to one owner and one owner only, usually people of great moral integrity. It is a wand that usually heavily specializes in only one area of magic of its owner's choosing. Owners of this wand are generally known for their reliability, their friendliness, and their character. They may find it difficult to understand views that differ from their own but are usually able to politely disagree.
Rigid- A wand of this flexibility will only give its complete loyalty to an owner who has faced great personal tragedy. It is particularly good for practical magic use, and thus usually doesn't perform well for magic that is frivolous or silly. Rigid wand owners are cautious and have difficulty trusting others, but they are not usually unkind people. Generally, they prefer to be left alone so that they can do what they want to do, regardless of what anyone else says.
Unyielding- A wand of this flexibility finely tunes itself to its original owner's preferences and doesn't stray from those preferences, even in the hands of a new owner; the new owner will just have to get used to it. It is particularly good for combative and healing magic. Unyielding wand owners tend to be very confident in themselves and/or in the things they believe in. They tend to be intelligent, somewhat cynical, and usually have well-defined principles that they will not stray from ever. Sometimes, this combination can lead to arrogance because of them insisting on how right they are without considering other points of view or whether or not they might be wrong.
Credits: J.K. Rowling & Warner Bros., Sony Entertainment, Pottermore, Squarewarts,The Harry Potter Wiki, Gingerbreadwitch of Pottermore Fan Forum, and Channel.
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Post by ADMIN TANEAL on Aug 19, 2016 12:55:10 GMT -6
WAND WOODS!read carefully! | Acacia; A very unusual wand wood, which I have found creates tricky wands that often refuse to produce magic for any but their owner, and also withhold their best effects from all but those most gifted. This sensitivity renders them difficult to place, and I keep only a small stock for those witches or wizards of sufficient subtlety, for acacia is not suited to what is commonly known as ‘bangs-and-smells’ magic. When well-matched, an acacia wand matches any for power, though it is often underrated due to the peculiarity of its temperament.
Alder; Alder is an unyielding wood, yet I have discovered that its ideal owner is not stubborn or obstinate, but often helpful, considerate and most likeable. Whereas most wand woods seek similarity in the characters of those they will best serve, alder is unusual in that it seems to desire a nature that is, if not precisely opposite to its own, then certainly of a markedly different type. When an alder wand is happily placed, it becomes a magnificent, loyal helpmate. Of all wand types, alder is best suited to non-verbal spell work, whence comes its reputation for being suitable only for the most advanced witches and wizards.
Apple; Applewood wands are not made in great numbers. They are powerful and best suited to an owner of high aims and ideals, as this wood mixes poorly with Dark magic. It is said that the possessor of an apple wand will be well-loved and long-lived, and I have often noticed that customers of great personal charm find their perfect match in an applewood wand. An unusual ability to converse with other magical beings in their native tongues is often found among apple wand owners, who include the celebrated author of Merpeople: A Comprehensive Guide to Their Language and Customs, Dylan Marwood.
Ash; The ash wand cleaves to its one true master and ought not to be passed on or gifted from the original owner, because it will lose power and skill. This tendency is extreme if the core is of unicorn. Old superstitions regarding wands rarely bear close examination, but I find that the old rhyme regarding rowan, chestnut, ash and hazel wands (rowan gossips, chestnut drones, ash is stubborn, hazel moans) contains a small nugget of truth. Those witches and wizards best suited to ash wands are not, in my experience, lightly swayed from their beliefs or purposes. However, the brash or over-confident witch or wizard, who often insists on trying wands of this prestigious wood, will be disappointed by its effects. The ideal owner may be stubborn, and will certainly be courageous, but never crass or arrogant.
Aspen; Wand-quality aspen wood is white and fine-grained, and highly prized by all wand-makers for its stylish resemblance to ivory and its usually outstanding charmwork. The proper owner of the aspen wand is often an accomplished duellist, or destined to be so, for the aspen wand is one of those particularly suited to martial magic. An infamous and secretive eighteenth-century duelling club, which called itself The Silver Spears, was reputed to admit only those who owned aspen wands. In my experience, aspen wand owners are generally strong-minded and determined, more likely than most to be attracted by quests and new orders; this is a wand for revolutionaries.
Beech; The true match for a beech wand will be, if young, wise beyond his or her years, and if full-grown, rich in understanding and experience. Beech wands perform very weakly for the narrow-minded and intolerant. Such wizards and witches, having obtained a beech wand without having been suitably matched (yet coveting this most desirable, richly hued and highly prized wand wood), have often presented themselves at the homes of learned wandmakers such as myself, demanding to know the reason for their handsome wand’s lack of power. When properly matched, the beech wand is capable of a subtlety and artistry rarely seen in any other wood, hence its lustrous reputation.
Blackthorn; Blackthorn, which is a very unusual wand wood, has the reputation, in my view well-merited, of being best suited to a warrior. This does not necessarily mean that its owner practises the Dark Arts (although it is undeniable that those who do so will enjoy the blackthorn wand’s prodigious power); one finds blackthorn wands among the Aurors as well as among the denizens of Azkaban. It is a curious feature of the blackthorn bush, which sports wicked thorns, that it produces its sweetest berries after the hardest frosts, and the wands made from this wood appear to need to pass through danger or hardship with their owners to become truly bonded. Given this condition, the blackthorn wand will become as loyal and faithful a servant as one could wish.
Black Walnut; Less common than the standard walnut wand, that of black walnut seeks a master of good instincts and powerful insight. Black walnut is a very handsome wood, but not the easiest to master. It has one pronounced quirk, which is that it is abnormally attuned to inner conflict, and loses power dramatically if its possessor practises any form of self-deception. If the witch or wizard is unable or unwilling to be honest with themselves or others, the wand often fails to perform adequately and must be matched with a new owner if it is to regain its former prowess. Paired with a sincere, self-aware owner, however, it becomes one of the most loyal and impressive wands of all, with a particular flair in all kinds of charmwork.
Cedar; Whenever I meet one who carries a cedar wand, I find strength of character and unusual loyalty. My father, Gervaise Ollivander, used always to say, ‘you will never fool the cedar carrier,’ and I agree: the cedar wand finds its perfect home where there is perspicacity and perception. I would go further than my father, however, in saying that I have never yet met the owner of a cedar wand whom I would care to cross, especially if harm is done to those of whom they are fond. The witch or wizard who is well-matched with cedar carries the potential to be a frightening adversary, which often comes as a shock to those who have thoughtlessly challenged them.
Cherry; This very rare wand wood creates a wand of strange power, most highly prized by the wizarding students of the school of Mahoutokoro in Japan, where those who own cherry wands have special prestige. The Western wand-purchaser should dispel from their minds any notion that the pink blossom of the living tree makes for a frivolous or merely ornamental wand, for cherry wood often makes a wand that possesses truly lethal power, whatever the core, but if teamed with dragon heartstring, the wand ought never to be teamed with a wizard without exceptional self-control and strength of mind.
Chestnut; This is a most curious, multi-faceted wood, which varies greatly in its character depending on the wand core, and takes a great deal of colour from the personality that possesses it. The wand of chestnut is attracted to witches and wizards who are skilled tamers of magical beasts, those who possess great gifts in Herbology, and those who are natural fliers. However, when paired with dragon heartstring, it may find its best match among those who are overfond of luxury and material things, and less scrupulous than they should be about how they are obtained. Conversely, three successive heads of the Wizengamot have possessed chestnut and unicorn wands, for this combination shows a predilection for those concerned with all manner of justice.
Cypress; Cypress wands are associated with nobility. The great medieval wandmaker, Geraint Ollivander, wrote that he was always honoured to match a cypress wand, for he knew he was meeting a witch or wizard who would die a heroic death. Fortunately, in these less blood-thirsty times, the possessors of cypress wands are rarely called upon to lay down their lives, though doubtless many of them would do so if required. Wands of cypress find their soul mates among the brave, the bold and the self-sacrificing: those who are unafraid to confront the shadows in their own and others’ natures.
Dogwood; Dogwood is one of my own personal favourites, and I have found that matching a dogwood wand with its ideal owner is always entertaining. Dogwood wands are quirky and mischievous; they have playful natures and insist upon partners who can provide them with scope for excitement and fun. It would be quite wrong, however, to deduce from this that dogwood wands are not capable of serious magic when called upon to do so; they have been known to perform outstanding spells under difficult conditions, and when paired with a suitably clever and ingenious witch or wizard, can produce dazzling enchantments. An interesting foible of many dogwood wands is that they refuse to perform non-verbal spells and they are often rather noisy.
Ebony; This jet-black wand wood has an impressive appearance and reputation, being highly suited to all manner of combative magic, and to Transfiguration. Ebony is happiest in the hand of those with the courage to be themselves. Frequently non-conformist, highly individual or comfortable with the status of outsider, ebony wand owners have been found both among the ranks of the Order of the Phoenix and among the Death Eaters. In my experience the ebony wand’s perfect match is one who will hold fast to his or her beliefs, no matter what the external pressure, and will not be swayed lightly from their purpose.
Elm; The unfounded belief that only pure-bloods can produce magic from elm wands was undoubtedly started by some elm wand owner seeking to prove his own blood credentials, for I have known perfect matches of elm wands who are Muggle-borns. The truth is that elm wands prefer owners with presence, magical dexterity and a certain native dignity. Of all wand woods, elm, in my experience, produces the fewest accidents, the least foolish errors, and the most elegant charms and spells; these are sophisticated wands, capable of highly advanced magic in the right hands (which, again, makes it highly desirable to those who espouse the pure-blood philosophy).
English Oak; A wand for good times and bad, this is a friend as loyal as the wizard who deserves it. Wands of English oak demand partners of strength, courage and fidelity. Less well-known is the propensity for owners of English oak wands to have powerful intuition, and, often, an affinity with the magic of the natural world, with the creatures and plants that are necessary to wizardkind for both magic and pleasure. The oak tree is called King of the Forest from the winter solstice up until the summer solstice, and its wood should only be collected during that time (holly becomes King as the days begin to shorten again, and so holly should only be gathered as the year wanes. This divide is believed to be the origin of the old superstition, “when his wand’s oak and hers is holly, then to marry would be folly,” a superstition that I have found baseless). It is said that Merlin’s wand was of English oak (though his grave has never been found, so this cannot be proven).
Fir; My august grandfather, Gerbold Octavius Ollivander, always called wands of this wood ‘the survivor’s wand,’ because he had sold it to three wizards who subsequently passed through mortal peril unscathed. There is no doubt that this wood, coming as it does from the most resilient of trees, produces wands that demand staying power and strength of purpose in their true owners, and that they are poor tools in the hands of the changeable and indecisive. Fir wands are particularly suited to Transfiguration, and favour owners of focused, strong-minded and, occasionally, intimidating demeanour.
Hawthorn; The wandmaker Gregorovitch wrote that hawthorn ‘makes a strange, contradictory wand, as full of paradoxes as the tree that gave it birth, whose leaves and blossoms heal, and yet whose cut branches smell of death.’ While I disagree with many of Gregorovitch’s conclusions, we concur about hawthorn wands, which are complex and intriguing in their natures, just like the owners who best suit them. Hawthorn wands may be particularly suited to healing magic, but they are also adept at curses, and I have generally observed that the hawthorn wand seems most at home with a conflicted nature, or with a witch or wizard passing through a period of turmoil. Hawthorn is not easy to master, however, and I would only ever consider placing a hawthorn wand in the hands of a witch or wizard of proven talent, or the consequences might be dangerous. Hawthorn wands have a notable peculiarity: their spells can, when badly handled, backfire.
Hazel; A sensitive wand, hazel often reflects its owner’s emotional state, and works best for a master who understands and can manage their own feelings. Others should be very careful handling a hazel wand if its owner has recently lost their temper, or suffered a serious disappointment, because the wand will absorb such energy and discharge it unpredictably. The positive aspect of a hazel wand more than makes up for such minor discomforts, however, for it is capable of outstanding magic in the hands of the skillful, and is so devoted to its owner that it often ‘wilts’ (which is to say, it expels all its magic and refuses to perform, often necessitating the extraction of the core and its insertion into another casing, if the wand is still required) at the end of its master’s life (if the core is unicorn hair, however, there is no hope; the wand will almost certainly have ‘died’). Hazel wands also have the unique ability to detect water underground, and will emit silvery, tear-shaped puffs of smoke if passing over concealed springs and wells.
Holly; Holly is one of the rarer kinds of wand woods; traditionally considered protective, it works most happily for those who may need help overcoming a tendency to anger and impetuosity. At the same time, holly wands often choose owners who are engaged in some dangerous and often spiritual quest. Holly is one of those woods that varies most dramatically in performance depending on the wand core, and it is a notoriously difficult wood to team with phoenix feather, as the wood’s volatility conflicts strangely with the phoenix’s detachment. In the unusual event of such a pairing finding its ideal match, however, nothing and nobody should stand in their way.
Hornbeam; My own wand is made of hornbeam, and so it is with all due modesty that I state that hornbeam selects for its life mate the talented witch or wizard with a single, pure passion, which some might call obsession (though I prefer the term ‘vision’), which will almost always be realised. Hornbeam wands adapt more quickly than almost any other to their owner’s style of magic, and will become so personalised, so quickly, that other people will find them extremely difficult to use even for the most simple of spells. Hornbeam wands likewise absorb their owner’s code of honour, whatever that might be, and will refuse to perform acts - whether for good or ill - that do not tally with their master’s principles. A particularly fine-tuned and sentient wand.
Larch; Strong, durable and warm in colour, larch has long been valued as an attractive and powerful wand wood. Its reputation for instilling courage and confidence in the user has ensured that demand has always outstripped supply. This much sought-after wand is, however, hard to please in the matter of ideal owners, and trickier to handle than many imagine. I find that it always creates wands of hidden talents and unexpected effects, which likewise describes the master who deserves it. It is often the case that the witch or wizard who belongs to the larch wand may never realise the full extent of their considerable talents until paired with it, but that they will then make an exceptional match.
Laurel; It is said that a laurel wand cannot perform a dishonourable act, although in the quest for glory (a not uncommon goal for those best suited to these wands), I have known laurel wands perform powerful and sometimes lethal magic. Laurel wands are sometimes called fickle, but this is unfair. The laurel wand seems unable to tolerate laziness in a possessor, and it is in such conditions that it is most easily and willingly won away. Otherwise, it will cleave happily to its first match forever, and indeed has the unusual and engaging attribute of issuing a spontaneous lightning strike if another witch or wizard attempts to steal it.
Maple; I have often found that those chosen by maple wands are by nature travellers and explorers; they are not stay-at-home wands, and prefer ambition in their witch or wizard, otherwise their magic grows heavy and lacklustre. Fresh challenges and regular changes of scene cause this wand to literally shine, burnishing itself as it grows, with its partner, in ability and status. This is a beautiful and desirable wood, and wand quality maple has been among the most costly for centuries. Possession of a maple wand has long been a mark of status, because of its reputation as the wand of high achievers.
Pear; This golden-toned wood produces wands of splendid magical powers, which give of their best in the hands of the warm-hearted, the generous and the wise. Possessors of pear wands are, in my experience, usually popular and well-respected. I do not know of a single instance where a pear wand has been discovered in the possession of a Dark witch or wizard. Pear wands are among the most resilient, and I have often observed that they may still present a remarkable appearance of newness, even after many years of hard use.
Pine; The straight-grained pine wand always chooses an independent, individual master who may be perceived as a loner, intriguing and perhaps mysterious. Pine wands enjoy being used creatively, and unlike some others, will adapt unprotestingly to new methods and spells. Many wandmakers insist that pine wands are able to detect, and perform best for, owners who are destined for long lives, and I can confirm this in as much as I have never personally known the master of a pine wand to die young. The pine wand is one of those that is most sensitive to non-verbal magic.
Poplar; “If you seek integrity, search first among the poplars,” was a great maxim of my grandfather, Gerbold Ollivander, and my own experience of poplar wands and their owners tallies exactly with his. Here is a wand to rely upon, of consistency, strength and uniform power, always happiest when working with a witch or wizard of clear moral vision. There is a tired old joke among lesser wandmakers that no poplar wand has ever chosen a politician, but here they show their lamentable ignorance: two of the Ministry’s most accomplished Ministers for Magic, Eldritch Diggory and Evangeline Orpington, were the possessors of fine, Ollivander-made poplar wands.
Red Oak; You will often hear the ignorant say that red oak is an infallible sign of its owner’s hot temper. In fact, the true match for a red oak wand is possessed of unusually fast reactions, making it a perfect duelling wand. Less common than English oak, I have found that its ideal master is light of touch, quick-witted and adaptable, often the creator of distinctive, trademark spells, and a good man or woman to have beside one in a fight. Red oak wands are, in my opinion, among the most handsome.
Redwood; Wand-quality redwood is in short supply, yet constant demand, due to its reputation for bringing good fortune to its owner. As is usually the case with wandlore, the general populace have the truth back to front: redwood wands are not themselves lucky, but are strongly attracted to witches and wizards who already possess the admirable ability to fall on their feet, to make the right choice, to snatch advantage from catastrophe. The combination of such a witch or wizard with a redwood wand is always intriguing, and I generally expect to hear of exciting exploits when I send this special pairing out from my workshop.
Rowan; Rowan wood has always been much-favoured for wands, because it is reputed to be more protective than any other, and in my experience renders all manner of defensive charms especially strong and difficult to break. It is commonly stated that no Dark witch or wizard ever owned a rowan wand, and I cannot recall a single instance where one of my own rowan wands has gone on to do evil in the world. Rowan is most happily placed with the clear-headed and the pure-hearted, but this reputation for virtue ought not to fool anyone - these wands are the equal of any, often the better, and frequently out-perform others in duels.
Silver lime; This unusual and highly attractive wand wood was greatly in vogue in the nineteenth century. Demand outstripped supply, and unscrupulous wandmakers dyed substandard woods in an effort to fool purchasers into believing that they had purchased silver lime. The reasons for these wands’ desirability lay not only in their unusually handsome appearance, but also because they had a reputation for performing best for Seers and those skilled in Legilimency, mysterious arts both, which consequently gave the possessor of a silver lime wand considerable status. When demand was at its height, wandmaker Arturo Cephalopos claimed that the association between silver lime and clairvoyance was ‘a falsehood circulated by merchants like Gerbold Ollivander (my own grandfather), who have overstocked their workshops with silver lime and hope to shift their surplus.’ But Cephalopos was a slipshod wandmaker and an ignoramus, and nobody, Seer or not, was surprised when he went out of business.
Spruce; Unskilled wandmakers call spruce a difficult wood, but in doing so they reveal their own ineptitude. It is quite true that it requires particular deftness to work with spruce, which produces wands that are ill-matched with cautious or nervous natures, and become positively dangerous in fumbling fingers. The spruce wand requires a firm hand, because it often appears to have its own ideas about what magic it ought to be called upon to produce. However, when a spruce wand meets its match - which, in my experience, is a bold spell-caster with a good sense of humour - it becomes a superb helper, intensely loyal to their owners and capable of producing particularly flamboyant and dramatic effects.
Sycamore; The sycamore makes a questing wand, eager for new experience and losing brilliance if engaged in mundane activities. It is a quirk of these handsome wands that they may combust if allowed to become ‘bored,’ and many witches and wizards, settling down into middle age, are disconcerted to find their trusty wand bursting into flame in their hand as they ask it, one more time, to fetch their slippers. As may be deduced, the sycamore’s ideal owner is curious, vital and adventurous, and when paired with such an owner, it demonstrates a capacity to learn and adapt that earns it a rightful place among the world’s most highly-prized wand woods.
Vine; The druids considered anything with a woody stem as a tree, and vine makes wands of such a special nature that I have been happy to continue their ancient tradition. Vine wands are among the less common types, and I have been intrigued to notice that their owners are nearly always those witches or wizards who seek a greater purpose, who have a vision beyond the ordinary and who frequently astound those who think they know them best. Vine wands seem strongly attracted by personalities with hidden depths, and I have found them more sensitive than any other when it comes to instantly detecting a prospective match. Reliable sources claim that these wands can emit magical effects upon the mere entrance into their room of a suitable owner, and I have twice observed the phenomenon in my own shop.
Walnut; Highly intelligent witches and wizards ought to be offered a walnut wand for trial first, because in nine cases out of ten, the two will find in each other their ideal mate. Walnut wands are often found in the hands of magical innovators and inventors; this is a handsome wood possessed of unusual versatility and adaptability. A note of caution, however: while some woods are difficult to dominate, and may resist the performance of spells that are foreign to their natures, the walnut wand will, once subjugated, perform any task its owner desires, provided that the user is of sufficient brilliance. This makes for a truly lethal weapon in the hands of a witch or wizard of no conscience, for the wand and the wizard may feed from each other in a particularly unhealthy manner.
Willow; Willow is an uncommon wand wood with healing power, and I have noted that the ideal owner for a willow wand often has some (usually unwarranted) insecurity, however well they may try and hide it. While many confident customers insist on trying a willow wand (attracted by their handsome appearance and well-founded reputation for enabling advanced, non-verbal magic) my willow wands have consistently selected those of greatest potential, rather than those who feel they have little to learn. It has always been a proverb in my family that he who has furthest to travel will go fastest with willow.
Yew; Yew wands are among the rarer kinds, and their ideal matches are likewise unusual, and occasionally notorious. The wand of yew is reputed to endow its possessor with the power of life and death, which might, of course, be said of all wands; and yet yew retains a particularly dark and fearsome reputation in the spheres of duelling and all curses. However, it is untrue to say (as those unlearned in wandlore often do) that those who use yew wands are more likely to be attracted to the Dark Arts than another. The witch or wizard best suited to a yew wand might equally prove a fierce protector of others. Wands hewn from these most long-lived trees have been found in the possession of heroes quite as often as of villains. Where wizards have been buried with wands of yew, the wand generally sprouts into a tree guarding the dead owner’s grave. What is certain, in my experience, is that the yew wand never chooses either a mediocre or a timid owner." -- Mr. Garrick Ollivander, wandmaker
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Post by ADMIN TANEAL on Aug 19, 2016 12:54:31 GMT -6
WAND CORES!read carefully! | Azumarill Hair Common; A freshwater mammal, cores made from these creatures allow for easy underwater casting. Strong for Charm casting, weak for fire related spells and elements. It seems to work better with a more pleasant disposed wielder. Cores made from Azumarill can also cast excellent sound related spells. BEST SUITED FOR: Hufflepuff
Basilisk Skin Extremely Rare; "King of Serpents". Giant, extremely deadly serpent. The nature of this core means it is often handed down in pureblood families. Extremely powerful and dangerous. Almost always bonded to parselmouth and/or Dark wizard. BEST SUITED FOR: Slytherin *MUST ASK AN ADMIN
Bibarel Hair/Heartstring Common; Simple beaver-like, bipedal creatures with pronounced front teeth. Capable of chewing through wood and, at times, iron. Decent for underwater casting and good all- around core. There is virtually no difference between Bidoof and Bibarel cores, except for the fact that, like with all of the more mature/evolved forms, the Bibarel cores seem to produce a more powerful wand. BEST SUITED FOR: Hufflepuff, Ravenclaw
Billywig Stinger Rare; Australian insect sting causes giddiness and levitation. Good for Charms. Tends to bond to happy-go-lucky individuals and pranksters. Extremely temperamental. BEST SUITED FOR: Gryffindor, Hufflepuff *MUST GIVE BACKSTORY
Boggart Skin Extremely Rare; Shapeshifter that takes shape of whatever the person beholding it fears most. Getting a hold of a boggart is extremely hard and often traumatic. Extremely strong for Transfiguration, and has powerful ties to the Dark Arts. Well suited to Divination and Legilimency. BEST SUITED FOR: Slytherin WORST SUITED FOR: Hufflepuff *MUST ASK AN ADMIN
Boomslang Venom Rare; African snake- extremely venomuous. Skin has magical camouflage properties. Core usually crystalised, sometimes liquified. Very powerful Tranfiguration wand, rare due to dangers of manufacture associated with venom. Good for jinxes and hexes. BEST SUITED FOR: Slytherin *MUST GIVE BACKSTORY
Bowtruckle Skin Rare; Tree dwelling creature, appears to be made of bark and twigs. Native to Britain, Germany, and Scandinavia. Camouflages itself very effectively, thus making use of its 'bark' for wands very difficult. Powerful for Transfiguration, Herbology, and Care of Magical Creatures due to it's powerful earth element ties. BEST SUITED FOR: Hufflepuff *MUST GIVE BACKSTORY
Burmy Skin Common; A bug-like creature that can change it's appearance depending upon its environment. Cores from this creature are renowned for adaptability and versatility. Excellent with Transfiguration and rather good for Defense, but has mixed results in Healing. BEST SUITED FOR: Slytherin WORST SUITED FOR: Hufflepuff
Cacturne Spine Rare; A magical cactus-like creature with an affinity for grass and shadow magics. It creates a natural poison from its spines. Cores made from a Cacturne spine show a great talent for Potions and Herbology. BEST SUITED FOR: Slytherin *MUST GIVE BACKSTORY
Castform Skin Extremely Rare; A cloud-like creature that can predict, control and change appearance based upon the weather. Has no set alignment for any element. Very adaptable and versitile. Strong for Transfiguration. BEST SUITED FOR: Gryffindor, Ravenclaw WORST SUITED FOR: Slytherin *MUST ASK AN ADMIN
Centaur Hair Rare; Mysterious creatures with the upper body of a human and lower body of a horse. Very strong for Astronomy Divination. Associated with aloofness, intelligence, and wisdom. More negative association of a tendency to watch rather than take action. Not a fast caster but a powerful one. BEST SUITED FOR: Ravenclaw *MUST GIVE BACKSTORY
Chalcedony Powder Rare; Vitality, stamina, and endurance; wands with this core may not be the fastest or strongest casters, but their users are often resourceful and careful magic users. The stone has a focus on brotherhood and reliability, manifesting in a strength for summoning magic. Associated with thoughtfulness, emotional balance, and charity. BEST SUITED FOR: Ravenclaw, Slytherin *MUST GIVE BACKSTORY
Chatot Feather Rare; Rainforest dwelling magical bird, resembling a parrot. Strong for sound related magic, though has a tendency to backfire. At times, wands from this core seem to have a mind of their own and can be a bit hard to master. BEST SUITED FOR: Ravenclaw *MUST GIVE BACKSTORY
Chocobo Feather Common; Large, flightless bird, sometimes tamed and ridden. Noted for their high speed, their feathers provide a wand core suited to casting fast, efficient spells, though not the most powerful. Yellow chocobo feathers are inclined more to Charms and Healing and black chocobo feathers to Potions and hexes. BEST SUITED FOR: Hufflepuff *MUST SPECIFY FEATHER COLORS
Demiguise Hair Rare; Native to Far East, peaceful, apelike herbivore with ability to become invisible. Strong for Transfiguration. Most commonly used as part of a combined core, often considered weak individually for anything except Transfiguration. WORST SUITED FOR: Hufflepuff *MUST GIVE BACKSTORY
Dodrio Feather Rare; Multi-headed bird-like creature, each head appears to represent a different emotion. As each head is different, each feather will differ in wand core properties. Despite being incapable of flight itself, wand cores made from a Dodrio feather all show a great affinity for wind related magics. BEST SUITED FOR: Hufflepuff WORST SUITED FOR: Slytherin *MUST GIVE BACKSTORY
Doxy Hair/Wing Common; Biting fairy- a common household pest. They possess venomous teeth and are covered in black hair. Usually used for dark magic. A runner up to Basilisk skin in power and prestige. Unpredictable and quite temperamental. BEST SUITED FOR: Slytherin
Dragon Heartstring Common; Ten common varieties used for wand cores worldwide, although there are many more dragon species. Specializes in hexes, sometimes especially for poisoning spells. Lacks subtlety, though very powerful. Very good for any form of Elemental Magic. As a rule, dragon heartstrings produce wands with the most power, and which are capable of the most flamboyant spells. Dragon wands tend to learn more quickly than other types. While they can change allegiance if won from their original master, they always bond strongly with the current owner.The dragon wand tends to be easiest to turn to the Dark Arts, though it will not incline that way of its own accord. It is also the most prone of the three cores to accidents, being somewhat temperamental. Dragons are considered by some to be of a dual nature, with some providing benevolence and luck, and others malevolent and a sign of death. BEST SUITED FOR: Slytherin, Gryffindor, Ravenclaw WORST SUITED FOR: Hufflepuff
Dunsparce Tail Extremely Rare; Native to East Asia, a small winged serpent with a drill for a tail. Though the creature itself has no set element, wand cores from a Dunsparce show strength with Earth related spells. Good for Defense and Charm work. BEST SUITED FOR: Hufflepuff * MUST ASK AN ADMIN
Fairy Hair/Wing Rare; Idealized humans with insect wings; vain and argumentative. Most powerful wand for Charms. Light and airy, associated with Divination. Average for Defense Against The Dark Arts and Transfiguration. Very weak for hexes. BEST SUITED FOR: Hufflepuff, Ravenclaw, Gryffindor WORST SUITED FOR: Slytherin *MUST GIVE BACKSTORY
Galena Powder Common; Known as the "transformation stone", Galena is renowned worldwide by Transfiguration Masters and Alchemists. Tied to the planet and element of Earth, cores made from this stone do well with a grounded, courageous individuals. Shows promise for Healing magics as well. BEST SUITED FOR: Hufflepuff, Gryffindor
Gengar Saliva Rare; A ghost made up of poisonous gas that had a tendency to lick it's victims into paralysis, sleep or until poisoned. Crystilized cores from a Gengar have poor results with Healing magic, but are well suited for hexes, jinxes and Charms. Due to the dangerous nature of the creature, however, cores are hard to obtain and currently quite rare. BEST SUITED FOR: Slytherin *MUST GIVE BACKSTORY
Graphorn Skin Rare; Large grey-purple creature native to Europe's mountains. Extremely powerful protective magic. Particularly strong for Defense Against the Dark Arts and Charms. Some affinity to Care of Magical Creatures. BEST SUITED FOR: Hufflepuff *MUST GIVE BACKSTORY
Kecleon Heartstring Rare; Small, chameleon like creature that can turn invisible at will. Was once used to spy in war times, now protected. Well suited in shadow, ghost and sound related magics. BEST SUITED FOR: Slytherin *MUST GIVE BACKSTORY
Lapras Heartstring Extremely Rare; A rare sea dwelling creature, capable of psychic abilities. Lapras are quite docile and sing beautiful melodies. Shows an affinity for water and ice based magic, as well as sound related spells. Exceptional in Defense and Mind magics. Well suited for an intelligent, respectful caster. BEST SUITED FOR: Ravenclaw, Hufflepuff WORST SUITED FOR: Gryffindor *MUST ASK AN ADMIN
Lopunny Fleece Common; A magical rabbit like creature, capable of delivering staggering blows with its ears when provoked. The fleece of this creature is excellent for Charm work. It has been said to show sign of misfired spell casting when the user is experiencing negative energy. While some individuals claim that the feet of these creatures have magically lucky properties, an experienced Crafter will never add them to the wand with this claim. BEST SUITED FOR: Hufflepuff
Luvdisc Scale Rare; A pink, heart shaped magical fish. Good for water based magic and casting. Well suited for Charms, Divinitation and Arithmancy. Normally bonds with a strong, determined and passionate user. BEST SUITED FOR: Gryffindor *MUST GIVE BACKSTORY
Malboro Fang Rare; Large tentacled creature, able to cast very powerful curses. Likewise, the wand is very powerful in casting Hexes; considered excellent for Black magic, very strong for Blue magic and well-suited to Potions. Can be tricky to master for casting other forms of magic, especially inclined to poor results in Healing. Alignment to Dark magic. SUITES ALL HOUSES *MUST GIVE BACKSTORY
Murtlap Tail Common; Rat-like creature- dwells near seashore. Native to Britain. Extremely resistant to curses – excellent for Defense Against the Dark Arts and powerful for all defensive magics. Weaker in other areas, but extremely fast caster. SUITES ALL HOUSES
Phoenix Tailfeather Common; Phoenix feathers are capable of the greatest range of magic, though they may take longer than either unicorn or dragon cores to reveal this. They show the most initiative, sometimes acting of their own accord, a quality that many witches and wizards dislike. Phoenix feather wands are always the pickiest when it comes to potential owners, for the creature from which they are taken is one of the most independent and detached in the world. These wands are the hardest to tame and to personalize, and their allegiance is usually hard won. Very magical. Eternal bird born of fire. Strong and versatile, best suited to Defense Against the Dark Arts. May impede Dark magic. BEST SUITED FOR: Gryffindor, Hufflepuff, Ravenclaw WORST SUITED FOR: Slytherin
Primeape Fur Common; A magical fighting primate, resembling a ball of fur with limbs. It is a temperamental creature, with no set element. Powerful for defensive magics. BEST SUITED FOR: Gryffindor, Hufflepuff
Qwilfish Spine Common; A magical balloon fish covered in sharp spiked scales that are filled with toxins. Good for Potions and for underwater casting, but poor for fire related spells. Not a fast caster, but a strong one. Many have said it has good properties for healing magic, as well. Has a poisonous nature. BEST SUITED FOR: Slytherin
Roserade Pollen Common; A plant like creature that matures from seed to flower. Often sought out for its beauty, it is capable of defending itself with poisonous attacks. Excellent for Potions and Herbology, though very temperamental. It does not do well with fire based attacks or ice. Poisonous plant based spells are. BEST SUITED FOR: Hufflepuff, Slytherin
Rotom Plasma Rare; Electrical ghost-like creature, made entirely of plasma. This crystallized core does well with Transfiguration, but has poor results with Divination. Seems most at ease with friendly individuals. BEST SUITED FOR: Gryffindor *MUST GIVE BACKSTORY
Shuckle Heartstring Common; A ground dwelling, turtle-like magical creature. Makes for a very balanced wand and seems to favour levitation spells. Good for Defense, Healing and White Magics. WORST SUITED FOR: Slytherin
Spinda Hair Common; A small, wobbly magical creature appearing to be a mix between a bear and a rabbit. Good for defense. Has wonderous results with Charms and some affinity with water related spells. BEST SUITED FOR: Hufflepuff
Stantler Tail Rare; A magical deer, capable of distorting reality. Shows an amazing affinity for Charms and Defense, as well as Divination. Has no set element. An intelligent, group oriented creature, these cores do not normally bond with a lonely person. BEST SUITED FOR: Ravenclaw *MUST GIVE BACKSTORY
Torkoal Claw Rare; Friendly lava riding turtles, capable of amazing feats of fire related magic. A docile being, does well with a pleasant individual. Is incapable of wielding under water. Great for Defense Against the Dark Arts. BEST SUITED FOR: Gryffindor *MUST GIVE BACKSTORY
Tropius Leaf Rare; An intelligent creature that resembles a walking palm tree, complete with fruit. Excellent in plant and air based magics. Does well in Herbology and for food preparation spells. Bonds normally with a calm, happy individual. BEST SUITED FOR: Ravenclaw, Hufflepuff WORST SUITED FOR: Gryffindor, Slytherin *MUST GIVE BACKSTORY
Unicorn Hair Common; White horse-like creature with a single horn and silvery mane. Its blood has healing properties. Though there are numerous strong wands for healing, unicorn is claimed to be the best by many wandmakers, with particular strengths for reversing the effects of poisons. Strong for Charms and Transfiguration. Associated with the pure of heart, virtue, courage and strength of character. Symbolic of elegance and charisma. Better for gentle, thoughtful and insightful users. Unicorn hair generally produces the most consistent magic, and is least subject to fluctuations and blockages. Wands with unicorn cores are generally the most difficult to turn to the Dark Arts. They are the most faithful of all wands, and usually remain strongly attached to their first owner, irrespective of whether he or she was an accomplished witch or wizard. Minor disadvantages of unicorn hair are that they do not make the most powerful wands (although the wand wood may compensate) and that they are prone to melancholy if seriously mishandled, meaning that the hair may "die" and need replacing. BEST SUITED FOR: Ravenclaw, Hufflepuff WORST SUITED FOR: Gryffindor, Slytherin.
Veela Hair Rare; European nymphs- beautiful and extremely sensual women who transform into a harpie-like creature in fits of rage. Extremely volatile, often considered too unpredictable to be a strong core material. Very lively wand, best suited to Charms and Divination. Nature of the veela demands that non-veela users be extremely intelligent. BEST SUITED FOR: Ravenclaw *MUST GIVE BACKSTORY
Yoma Claw/Fang Extremely Rare; Extremely powerful shapeshifting monsters that roam Europe feeding on flesh. Volatile, unpredictable wand. Very powerful, often dangerous to wield. Ties to Dark arts. Exploitive and deceptive nature . Due to bloodthirsty nature of yoma, extremely difficult core to get hold of. BEST SUITED FOR: Slytherin *MUST ASK AN ADMIN
** BACKSTORIES MUST BE AT LEAST ONE PARAGRAPH IN LENGTH. MUST BE IN YOUR CHARACTER'S DEVELOPMENT PAGE, AND SHOULD INCLUDE CERTAIN DETAILS: -How did you receive your wand? -Where was it purchased? -If it is an heirloom, please explain.
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Post by ADMIN TANEAL on Aug 19, 2016 12:52:30 GMT -6
SPECIAL ABILITIES!read carefully! | If you are interested in giving your character a special ability, please consult the list below. If the position is full, then you may not apply for that ability any more. If you have any questions, please feel free to pm one of the staff members immediately. Credits: J.K. Rowling & Warner Bros. and The Harry Potter Lexicon.
ANIMAGI An animagus can take the form of a single animal. This animal always has distinguishing marks that are representative of the witch or wizard. Training to become an animagus takes time and practice. It is a highly advanced form of Transfiguration that requires registration with the ministry of magic.
Special requirements: Your character must be above the age of twenty and has graduated with honors in Transfiguration. Character must be registered with the Ministry. Hogwarts students may be animagus, but shall be deemed animagus in training until their graduation. Available: 4/4
LEGILIMENCY It is the ability to extract “emotions and memories” from someone. A legilimens cannot extract emotions/memories in the sense that they remove said memories – they can simply read and interpret them. It is easier to use legilimency on someone who is relaxed or weakened in some way. Eye contact is almost always required. Very few legilimens can enter someone’s mind without eye contact; however, they must be near the person they are using their talent on. Legilimency brings memories to the surface of someone’s mind; however, because the mind is a complex place, these memories are not always relevant. The memory that a legilimens is looking for needs to be brought to the front of someone’s mind before it can be read.
•A legilimens can plant false memories into someone’s head, but they cannot erase true memories. •Legilimency must be taught. It is not inherited. •Legilimency is not taught at Hogwarts.
Special requirements: Your character must be above the age of seventeen and must have learned this ability outside of Hogwarts (passed down through a family member, etc.). Available: 6/6
METAMORPHMAGI Metamorphmagi are born not made. They have the ability to change their appearance by willing the change to happen. You can not suddenly become a metamorphmagus. Unless both parents are Metamorphmagi, the child's inheritance of this ability is 50% or less.
Special requirements: Your character must have inherited this ability, either from parents or grandparents. Available: 4/4
OCCLUMENCY Occlumency is a branch of magic used to block the mental intrusion of a legilimens and other branches of magic meant to penetrate the mind. It is the only way to block the attack of a legilimens without avoiding physical nearness and eye contact. An occlumens must be able to fully clear their mind giving the legilimens nothing to latch onto. Only masters of occlumency can create false emotions and memories that are concrete enough to fool a legilimens.
•Occlumency is not taught at Hogwarts.
Special requirements: Your character must be over the age of seventeen and must have learned this ability outside of Hogwarts. Available: 6/6
SEER True Seers are very rare. They have the ability to "see" the future and to make vague and cryptic prophecies about the future.
Special requirements: This ability is quite rare. There are only two available in Hogwarts and three in the wizarding community. A seer's ability must have been passed down through family and by no other means. Available: 5/5
VAMPIRE Vampires are considered “non-wizard part-humans” by the Ministry of Magic. They are highly regulated, taxed, and monitored by the ministry under new Anti-Vampire laws. The largest Vampire covens are located in Romania and Transylvania, because those countries are the two most tolerant of their kind.
•Pure silver can harm a vampire, the reaction of silver is much like a burn. •Garlic and holy objects do nothing to a vampire •Centaurs and vampires have had a rocky past. Centaurs believe that vampires are abominations and are not a part of nature. •A vampire's skin is usually cold to the touch, unless recently fed. The skin of a recently fed vampire can stay warm for up to six hours. •Sunlight can severely hurt a vampire depending on age and time of day (The older a vampire, the more sunlight they can withstand and the earlier the day, the worse the sun hurts). There are charmed rings or necklaces available for vampires who know who to contact. These charmed objects allow vampires to walk through sunlight. These devices are extremely rare and are not given out to anyone. •Abilities: Quick healing after spells and physical harm, mind reading, inhuman strength and speed. •A vampire can only be killed by driving a wooden stake through its heart, or decapitation. •Vampires are able to eat human food, although they receive no nutritional value. It is simply a front for their consumption of blood. •Children of Vampires do not become vampires; they must be bitten •When a human is bitten, the Vampire’s venom enters their bloodstream and the transformation begins immediately. This process would be agonizing and takes about five to ten minutes.
THEY DO NOT •Fly •Have special powers •Control minds •Sparkle
Special requirements: Unless indicated on the Canon list, no other students may be vampires. If your vampire requires or is wanting a special charmed device to allow them to walk in sunlight (unless you are a canon vampire), please private message the administration team. There will be extra information that you will need to include in your application. Available: 14/15
VEELA Full Veela throw handfuls of fire when angry. Their faces change to a birdlike appearance, and they sprout scaly wings. These changes disappear when the veela calms down. Veela have a natural affinity for nature and draw men to them easily.
•Veela in “human” form are very beautiful. •Part Veela do not change when they are angry.
Special requirements: This ability is hereditary, not made. Any veela less than half are not considered on the ability list. Available: 10/10
WEREWOLF Werewolves are created by being bitten by another werewolf (they must be fully transformed for the full changes to occur). Once a person is bitten they will change into a wolf at the full moon. If a werewolf does not take the wolfsbane potion they lose all human awareness taking on the characteristics of wolf. Wolfsbane potion can be used to keep the human part of the person intact during the full moon. Someone who takes the wolfsbane potion on a regular basis can delay their transformation until they are exposed to moonlight (though this varies from werewolf to werewolf). Werewolves can be easily distinguished from regular wolves by several small distinguishing characteristics, such as the pupils of the eyes, the snout shape, and the tufted tail.
•Werewolves are heavily regulated by the Minsitry of Magic. •Children of werewolves do not transform into werewolves. They may or may not show some werewolf habits (Stiffness around the full moon, aggressive behavior, increased irritability, fatigue) •There is no cure for lycanthropy •Werewolves are not affected by silver, contrary to what muggles believe
Special requirements: Unless listed in the Canon list, no other students may be werewolves (unless bitten - stated in their history, at least two detailed paragraphs). Available: 10/10
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©∞ maboroshi of Adoxography
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Post by ADMIN TANEAL on Aug 18, 2016 14:17:02 GMT -6
CREDITS!a round of applause! | Obscurities would like to take this opportunity to give many thanks. First, we would like to thank alisha catherine of adoxography 2.0for her wonderful skin, Caution to the Wind for their graphic bases and various templates around the forum. We would also like to give thanks to my dear friend and former admin, CHANNEL* for her templates and beautiful wand and core list, admin TANEAL for the coding and creation of Obscurities. We would like to thank J.K. Rowling and Warner Bros. for their wonderful creativity and the Harry Potter world, the Harry Potter Lexicon for their descriptions and information as well as various members around the Harry Potter community. We give a special thanks to all of the members of Obscurities for their creativity and content on this forum. If we have forgotten you, please let us know so we can add you to our wonderful list of appreciation.
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©∞ maboroshi of Adoxography
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Post by ADMIN TANEAL on Aug 18, 2016 14:14:39 GMT -6
OBSCURITIES RULES!please follow these carefully! | 01. Respect. Respect is rule number one here and is by far the most important rule at OBSCURITIES. We pride ourselves on respect to guests, members, and staff. If a member is bullying you, or neglecting this rule in any way, please advise one of the administration members and they will see to the problem.
02. Activity. Being active is a rule here. We understand that real life comes first, so if you are going to be away for more than seven days at a time, please leave us a message in the away board. We ask that all members including staff log into their accounts at least three times a week. We also expect that a post with your characters be made at least twice a month to ensure activity check requirements are met. There will be an activity check once a month, where members are to list their characters and the last post they made.
03. Accounts. You may only begin with four accounts, two males and two females. Staff have been bumped to five accounts, either three male/females and two males/females. This is simply to ensure activity and help keep face claims open. If you are wanting to create another character, please message the main admin for approval. An assessment of all accounts will be made to determine whether or not you are eligible for another account.
04. Registering. Upon registration, you are to register with your character's first name ONLY. After registration, you are to change your account name to FIRST M. LAST. You may put your graphics up prior to your application.
05. Application process. Your WIP or Incomplete application can be posted for seven days before your application will be removed and placed in the denied section. Please be advised that there is a section for submitting applications. Any and all applications found outside of this board will immediately be placed in the denied section. Please allow staff members 48 hours for application review. It takes time to read through an application and assess.
06. Spamming, annoyance, and god-moding. There will be no tolerance of spamming other members or the forum. There will be no tolerance of annoying other players about threads that they need to reply to. There will be no tolerance for god-moding, mary-sues or gary-stus. If you are not aware as to what the latter means, please refer to google for an explanation.
07. Forum rating and word count. This forum is rated PG-13 as per Proboards Terms of Service. We have a 200+ word count as well.
08. Grammar, spelling, and NPC. Please ensure that your posts are proof read before posting. We know that not everyone is perfect and there is bound to be a few mistakes. If a character has not yet been claimed, you are more than welcome to use them as NPC (non-player character).
09. Avatars. We require that all accounts have a proper avatar. The sizes for your avatar are located in the editing section of your account. If you require assistance with this, please contact one of the staff members and we will gladly help you out.
10. Fun. One of the most important rules here is that you all have a good time. There is no plot to follow, so it is an at your will forum. If you require more information or help, please contact a staff member. They are highlighted in orange.
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©∞ maboroshi of Adoxography
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